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Inside Cheats - SNES - Megaman X2 Cheat Codes
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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

You're viewing Megaman X2 Cheat Codes

Game Name : Megaman X2
System : SNES
Date Added : 2005-01-05 18:06:28
Views : 4892


Diagnostic mode:
Hold B on controller two, then power on the SNES. Alternately, hold L + R on controller two, then power on the SNES.

Getting the Dragon Punch:
Get to the third X-hunter stage and continue until reaching a location with two ladders, one on the ground and one near the ceiling, that is unreachable. Lure a bat towards the ceiling ladder. Use the ICQ on the bat, then jump on the bat to reach the ladder. Kill the man with the shield. Allow the bat that appears to follow your character. Shimmy across the wall to the single spot without spikes. Quickly tap B, A to reach a safe spot. Walk up the small set of stairs to find more spikes. Bump into the bat that followed your character to become invincible for a short amount of time. Quickly move past the spikes and use an energy tank, Shimmy down the left wall until your character falls into a room with a capsule. Enter to get the Dragon Punch. To use it, press Forward, Down, Down/Forward, Y after your character is at full health.

Hint: Defeating Morph Moth:
Instead of using the X-buster, the quickest way is to use Flame Stag's weapon.

Hint: Defeating Violen:
Use the Bubble Beam.

Hint: Defeating the Big Machine with the old man:
Use Magnet Mines to destroy the four guns on the Big Machine.

Hint: Defeating Wire Sponge:
Use the Boomerang Cutter.

Hint: Defeating Overdrive Ostrich:
Use the Crystal Hunter.

Hint: Defeating Wheel Gator:
Use the Strike Chain.

Hint: Defeating Crystal Snail:
Use the Magnet Mine.

Hint: Defeating Magna Centipede:
Use the Silk Shot.

Hint: Defeating Morph Moth:
Use the Flame Stag weapon.

Use a fully charged gravity weapon on Morph Moth. The debris and his "powder" will get sucked into it, and will also damage him.

Hint: Defeating Flame Stag:
Use the Bubble S.

Hint: Defeating Bubble Crab:
Use the Spin Wheel.

Hint: Defeating Serges:
To defeat Serges in the X-Hunter levels, use the G. Crush to destroy the four cannons, then use the Sonic Slicer to damage Serges.

Hint: Defeating Sigma:
When Sigma's wire-frame head turns red he will disappear and reappear around you unless you move quickly. Let him surround you and quickly select your Strike Chain. Keep shooting the Chain at him. This weapon should be as powerful as a charged blast.

Hint: Defeating Zero:
In case you have to fight Zero, use the following tricks. There are only four weapons that will harm Zero: the Third Charged Shot, the Final Charged Shot (Enhanced Cannon required), the Speed Burner, and the Dragon Punch. Zero will block any other weapon. Note: The Dragon Punch will strip half of his health away. When Zero dashes at you, climb up the closest wall you are near -- after he stops dashing, he will pound the ground, causing four rocks to shoot up. You can jump over them. Zero has two projectiles. One is a small green shot which he will fire if you are shooting at him. The second is his trademark Z-slash combo, where he will fire two Third Charge Shots and end with a Beam Saber Slash. The shots will not hurt much, but his Beam Saber will cause drastic damage. Be careful and you will defeat Zero with ease.

Hint: Getting Zero's parts:
If you do not get all of Zero's parts you have to fight him until he breaks through Sigma's powers. Here are a few items that could help.

Zero does not stall at all before he shoots his triple shot, so make sure you find the capsule where you get the "ultra charge". Climb a wall as soon as he starts shooting and charge your blaster. Zero should dash over to you and smash the ground, which will cause rocks to appear and hit you. Avoid this by quickly jumping off the wall and on to the floor. By now your weapon should be fully charged. Shoot one mega-blast to block Zero's first blast, then wait until the second blast is about to hit you. Then, shoot the second blast to block the one that is about to hit you. Some of the blasts surrounding the second blast should block Zero's cape swing. Finally, the rest of the blasts surrounding the second one should hit Zero. This will take one line of energy away from Zero.

Another way to damage him is to use the Speed Burner. Note: This will not block shots, so wait until he is not on the offense nor defense. The Speed Burner will not damage him if he is blocking.

To block shots easily and quickly, use the Spin Wheel. Note: This will not harm Zero -- it will only block shots.

Hint: Race against Zero:
Successfully complete the game without getting any armor upgrades. In the ending credits, you will see Zero dash past you when the screen shifts.

Hint: Overdrive Ostrich level:
In Overdrive Ostrich's stage, instead of going to all that trouble on the bike to get the heart tank, sacrifice yourself (after completing the stage and are at 0 lives). Then, charge up the flame weapon, jump normally, release the charge, then do a air slide.

In Overdrive Ostrich's stage, there is a small chamber or room before crossing the bridge that has nothing in it. Use Morph Moth's weapon in that room. You will notice that nothing will happen. Charge it up fully to see energy icons or ring type energy items appear. Use them to refill your energy or sub-tanks.





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